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 Character Alteration 101

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PostSubject: Character Alteration 101   Character Alteration 101 EmptyTue Apr 06, 2010 10:53 pm

It's been a long time I wrote something now, but here's something that the developers don't want you to know. Legally, you CAN alter your character's appearance. WTFun? REALLY? NO JOKE? YES! You CAN change the character's .ini file in the game's installed folder.

Warning: This is only for those who didn't know about this and never tampered with the installation files before. This is only an informational posting and shouldn't be practiced unless for experimental purpose. Use at your own risk.

The files are located in the following places in your computer:

-> Before the Tide Born expansion, installation directory was "C:\Program Files\Perfect World Entertainment\Perfect World International\element\user data\character\customize\..."

-> After the Tide Born expansion, installation directory is "C:\ Perfect World Entertainment\Perfect World International\element\user data\character\customize\..."

OK, when you open the "customize" folder, you'll see a bunch of numbered folders, so how do I know which one is which? Simple:

00<- BladeMaster (WR) Male
01<- BladeMaster (WR) Female
10<- Mage (MG) Male
11<- Mage (MG) Female
20<- NOT USED
21<- NOT USED
30<- Barbarian (WB) Male Only
31<- Venomancer (WR) Female Only
40<- Assassin (??) Male*
41<- Assassin (??) Female*
50<- Psychic (??) Male*
51<- Psychic (??) Female*
60<- Archer (EA) Male
61<- Archer (EA) Female
70<- Cleric (EP) Male
71<- Cleric (EP) Female

* Only those who didn't patched the game knows that these files do exist

Let's try out with Female Cleric for example (being folder "71") using the "Groomed.ini" file:

[You must be registered and logged in to see this link.]

When opening the file, the file reads like this:

[3Parts] <- Face physical position vertically
scaleUp = 142
scaleMiddle = 117
scaleDown = 127

[BlendFace] <- Face physics
idFaceShape1 = 23
idFaceShape2 = 23
blendFaceShape = 50

[Face] <- Face size scaling
scaleFaceH = 109
scaleFaceV = 132
idFaceTex = 5

[Faling] <- Face texture
idFalingSkin = 434
idFalingTex = 436

[Forehead]
offsetForeheadH = 128
offsetForeheadV = 128
offsetForeheadZ = 128
rotateForehead = 128
scaleForehead = 128

[YokeBone]
offsetYokeBoneH = 128
offsetYokeBoneV = 128
offsetYokeBoneZ = 128
rotateYokeBone = 128
scaleYokeBone = 128

[Cheek]
offsetCheekH = 128
offsetCheekV = 128
offsetCheekZ = 128
scaleCheek = 128

[Chain]
offsetChainV = 128
offsetChainZ = 128
rotateChain = 128
scaleChainH = 128

[Jaw]
offsetJawH = 128
offsetJawV = 128
offsetJawZ = 128
scaleJawSpecial = 128
scaleJawH = 128
scaleJawV = 128

[Eye]
idEyeBaseTex = 257
idEyeHighTex = 318
idEyeBallTex = 9
idEyeShape = 37
scaleEyeH = 135
scaleEyeV = 147
rotateEye = 132
offsetEyeH = 128
offsetEyeV = 128
offseteyeZ = 128
scaleEyeBall = 128
scaleEyeH2 = 135
scaleEyeV2 = 147
rotateEye2 = 132
offsetEyeH2 = 128
offsetEyeV2 = 128
offseteyeZ2 = 128
scaleEyeBall2 = 128

[Brow]
idBrowTex = 7
idBrowShape = 30
scaleBrowH = 157
scaleBrowV = 113
rotateBrow = 145
offsetBrowH = 146
offsetBrowV = 128
offsetBrowZ = 128
scaleBrowH2 = 157
scaleBrowV2 = 113
rotateBrow2 = 145
offsetBrowH2 = 146
offsetBrowV2 = 128
offsetBrowZ2 = 128

[Nose]
idNoseTex = 4
idNoseTipShape = 16
scaleNoseTipH = 128
scaleNoseTipV = 128
scaleNoseTipZ = 128
offsetNoseTipV = 128
idNoseBridgeShape = 15
scaleBridgeTipH = 116
offsetBridgeTipZ = 125

[Mouth]
idMouthUpLipLine = 91
idMouthMidLipLine = 88
idMouthDownLipLine = 92
thickUpLip = 97
thickDownLip = 140
scaleMouthH = 129
offsetMouthV = 141
offsetMOuthZ = 109
idMouthTex = 14
offsetCornerOfMouthSpecial = 135
scaleMouthH2 = 129
offsetCornerOfMouthSpecial2 = 136

[Ear]
idEarShape = 21
scaleEar = 151
offsetEarV = 128

[Hair]
idHairModel = 511
idHairTex = 424

[Moustache]
idMoustacheTex = 0
idMoustacheSkin = 0
idGoateeTex = 0

[Color]
colorHair = -6851756
colorFace = -727088
colorEye = -9610835
colorBrow = -10863303
colorMouth = -2392729
colorEyeBall = -6856882
colorMoustache = -1

[Body]
bodyID = 0
colorBody = -727088
headScale = 128
upScale = 128
waistScale = 122
armWidth = 128
legWidth = 128
breastScale = 125 <- My favorite alterations (Wait till you place it at "199")

Say I liked the face, and some of the colors in this character, but what would I do if I want to see the same thing on a Cleric? 2 Words: COPY PASTE. Yep, it's so simple, even a caveman can DO it! Say for example, I make a new text document and renamed the extension from ".txt" to ".ini" when saving it, it still opens through NotePad. I copy the colors and then her entire face text frame from the archer version, and I place them in a new document. Another way (and much easier then making it from scratch the whole thing) is making the characters from game and altered them outside game. Same thing, I just copy and paste the physical attributes I like from one character to another or from class to another race, the sky is the limit (Barbarians are tricky to customize, except you can add hair to them).

I'll try to be in game more often and write more guides on how-to's in game. The goal is just to have fun and enjoy it to the fullest. See you all in game.
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ele

ele


Posts : 4
Join date : 2010-04-06
Age : 38

Character Alteration 101 Empty
PostSubject: Re: Character Alteration 101   Character Alteration 101 EmptyWed Apr 07, 2010 2:28 am

This is useful, but take note that for My-EN client, the class folders are different numbered.
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